Zenless Zone Zero Notice Summary: Exciting Updates and Future Plans Revealed
HoYoverse has released a notice outlining the upcoming optimizations and future plans for their action-packed game, Zenless Zone Zero. The notice provides a detailed look at the exciting updates that players can expect in the near future, including new gameplay mechanics, quality-of-life improvements, and additional features that will enhance the overall gaming experience.
Some of the key updates include the introduction of an Agent control function, Fairy Auto Explore mode, and a Backup Battery Charge system, which will provide players with more flexibility and convenience in their gameplay. Additionally, the notice hints at future optimizations that will focus on combat diversity, new challenge targets, and improved resource management.
While no specific release date has been announced, the notice provides a promising glimpse into the future of Zenless Zone Zero. Players can look forward to a more engaging and immersive gaming experience, with a range of updates that will cater to their needs and preferences. For more information on the updates and future plans, players can visit the official website or stay tuned for further announcements.
Notice:
“Are you making those changes?”
“Yes, I’m doing it! Really!”
▼YouTube
TLDR:
Upcoming optimizations:
1. Adds an Agent control function. After acquiring Caesar/Burnice, Proxies can freely switch to playing as them and explore the city. In Version 1.4, Proxies will be able to play as any contracted Agent in most non-combat environments.
2. Adds Fairy Auto Explore mode. For some commissions with TV mode gameplay that Proxies have already completed and fulfilled certain requirements, Fairy will help you gather unclaimed Observation Data and rewards from previous attempts.
3. Adds a Backup Battery Charge system. When the Proxy’s Battery Charge reaches or exceeds its upper limit, the Backup Battery Charge will continuously accumulate up to 2,400 points.
4. Adds Blitz Operation mode to Hollow Zero. This mode will let Proxies jump straight into combat without having to explore the TV board. Upon clearing the challenges, Proxies can obtain Investigation Points to complete the weekly Bounty Commissions.
5. Adds new ways to obtain Notorious Hunt materials. Once the weekly reward limit is reached, Proxies can spend Battery Charge to obtain more materials. Meanwhile, Selectable Core Skill Material Chests will be available at the Outpost Logistics Shop, where Proxies can exchange for materials needed.
6. In the upcoming Version 1.2 main story and and important future storylines, the “TV mode” will be replaced with story stages as the major means of experience. This optimization will also be implemented in the main stories in future versions.
Plans for future optimizations:
1. We are currently exploring optimization options regarding the shared Decibels when Agents use Ultimate skills in combat. We will also continue to optimize the logic of the enemy lock-on function and add more types of enemies with more varied combat animations.
2. New modes in Hollow Zero are currently under development: We will focus on combat diversity by introducing new changes to combat mechanics. We will also add more enjoyable “TV mode” gameplay.
3. More Battle Rank criteria will be added: Some combat stages will introduce new challenge targets beyond time limits.
4. An Agent accompany mode will be added. Proxies will be able to hang out with their favorite Agents in the city and interact with them. We will also be continuously improving the models for some Agents (like Hoshimi Miyabi) to provide Proxies with an improved visual experience.
5. A client resource management function will be added. Proxies will be able to reduce their package size by managing the game resources.